| Community Outreach |
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The Power of Community
We believe in harnessing the power of many people's voices to solve the problems of the not so few. The AbleGamers Foundation strives to bring together individuals from every lifestyle with a common goal of improving the lives of the disabled. Everyone has the right to enjoy the world, and together, we can make that possible. Together, we can make it possible for everyone to enjoy the rich content of digital entertainment with his or her friends and family regardless of disability.
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The Power of Words
Are you looking for someone to come in and talk to your staff, partners, or patients about accessibility and how the gaming market can bring well to people regardless of their disability state. The AbleGamers Foundation has speakers avalable to give an informative talk on accessibility in the digital world.
More to come soon
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| Industry Outreach |
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Accessibility Day @ Games for Health
The AbleGamers Foundation has collaborated with the Games for Health and Serious Gaming initiatives to bring Accessible Gaming much-needed attention. Accessibility day is a full day event involving keynote speakers from the leaders of the digital entertainment industry and experts from the field of disability advocates. These experts are brought together to help bring awareness to the serious nature of including everyone with accessibility.
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Accessibility Arcade
We bring technology to those who need it. The leaders of accessible technology work with The AbleGamers Foundation to help provide a one-day free arcade displaying all of the latest and greatest accessible gaming devices. We introduce individuals, who have never seen the technological wonders that engineers can now design, to the types of technology that can help them and their loves ones with maintaining the ability to function at the highest level possible.
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Path to Game Accessibility Project
The goal of the Path to Games Accessibility Project is to convene leading games accessibility experts, game technology vendors, and lead game programmers, producers, artists, and testers to identify and clearly state what technologies and processes can be developed by 2015 that will greatly enhance the ability of people with disabilities to better play the videogames they want and love.
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