Wolf being an amputee in Sekiro: Shadows Die Twice isnβt special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for…
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The Sims 4 Needs Representation: Interview with Elisa
I was just browsing on twitter, and ran across an interesting title of an article. This article talked about the possibility of disability representation in The Sims, one of my favorite games. Elisa wrote an article that I found.Β I…
2nd Annual Gala
This one-of-a-kind event transcends geographical boundaries, bringing together an extraordinary community of gamers, content creators, advocates, and industry leaders in an interactive virtual setting
AbleGamers Announces Global Winners Of 2018 Train Jam Sponsorship
CHARLES TOWN, WV (FEBRUARY 21, 2018) – AbleGamers Foundation β the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities β and its partner Train Jam…
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S-S-S-S-Stigma Breaker: Gamers with Disabilities Are Taking the Fighting Game Scene By Storm
When you think of an athlete, you probably think about traditional sports images: highly competitive men and women with gifted physical traits, competing at the highest levels for fame and fortune. In eSports, the idea of an βathleteβ changes —…
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MLB The Show 17 Continues To Deliver Accessible Excellence
Every year, Sony Interactive Entertainmentβs MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this…
Interview with Jessie Hall, AbleGamers Director of Engineering
With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
The Need For More Disabilities In The Games We Play
Video games have grown popular in todayβs culture. Because of this, their growing popularity could be used to help educate, as long as the companies offer an accurate representation of the disability, whether it be physical or mental. When I…