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The Worlds Largest Charity for Gamers with Disabilities.

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AbleGamers Announces Global Winners Of 2018 Train Jam Sponsorship

CHARLES TOWN, WV (FEBRUARY 21, 2018) – AbleGamers Foundation — the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities — and its partner Train Jam…
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Posted on: February 21, 2018 Last updated on: February 21, 2018 Written by: AbleGamers Charity

PTSD & Gaming: How Can It Help?

While thinking of what topic to write about, I noticed PTSD being a frequent topic within the news of the world as well as within the world of gaming. It’s been a topic I’ve wanted to cover. PTSD is listed…
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Posted on: February 17, 2020 Last updated on: February 17, 2020 Written by: Catherine Brody

Interview with Jessie Hall, AbleGamers Director of Engineering

With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
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Posted on: February 17, 2020 Last updated on: February 17, 2020 Written by: Prin DeJesus

How Gaming Helps Me Cope With Mental Illness

[Editor’s Note: Content Warning for Domestic Abuse]   It was 1990 when my mother got me my first console: a Super Nintendo Entertainment System. I was five years old. When we plugged it in, bright cartoonish colors emerged on the…
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Posted on: February 17, 2020 Last updated on: February 17, 2020 Written by: Neesa Sunar

The Need For More Disabilities In The Games We Play

Video games have grown popular in today’s culture. Because of this, their growing popularity could be used to help educate, as long as the companies offer an accurate representation of the disability, whether it be physical or mental. When I…
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Posted on: January 20, 2020 Last updated on: January 19, 2020 Written by: Catherine Brody

Monocular Characters: Strength in Representation

Golden light flooded the screen and cabaret music played in the background, I was three chapters into Yakuza 0 from Ryu Ga Gotoku Studios. After traveling through the streets of fictional Tokyo as Kazuma Kiryu I was having a fairly…
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Posted on: December 18, 2019 Last updated on: December 18, 2019 Written by: Michelle Kruse

Accessing a Colorful Dystopia

You know what’s great about inclusive design? It doesn’t have to make a big spectacle of itself in order for you to recognize it, enjoy it, and utilize it. A solid character creator means the player can express attributes they…
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Posted on: December 18, 2019 Last updated on: December 18, 2019 Written by: Kevin Casper

The Sims 4 Needs Representation: Interview with Elisa

I was just browsing on twitter, and ran across an interesting title of an article. This article talked about the possibility of disability representation in The Sims, one of my favorite games. Elisa wrote an article that I found.  I…
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Posted on: December 18, 2019 Last updated on: December 18, 2019 Written by: Catherine Brody

Tyrande Whisperwind & Anxiety

I set out to find a World of Warcraft character that resembled my personal mental disabilities. There was one character who seemed to stand out the most, a character appearing to embody Chronic Anxiety. That character is Tyrande Whisperwind. As…
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Posted on: November 18, 2019 Last updated on: November 18, 2019 Written by: Catherine Brody
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ABOUT ABLEGAMERS

Our mission, creating opportunities that enable play in order to combat social isolation, foster inclusive communities, and improve the quality of life for people with disabilities.

We’re using the power of video games to bring people together, improving quality of life with recreation and rehabilitation.

AbleGamers is an IRS 501c(3) Public Charity
Federal Tax ID Number: 30-0533750

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