Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for…
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MLB The Show 17 Continues To Deliver Accessible Excellence
Every year, Sony Interactive Entertainment’s MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this…
The Legend of Zelda: Breath of the Wild is Full of Adventure and Lacking Accessibility
Nintendo bet big on The Legend of Zelda: Breath of the Wild to usher in the Switch as the next big innovation in gaming technology, and fortunately it looks like they have a smash hit on their hands. When The…
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The end of the year approaches and for many of us that means piles of snow and loads of new games. There have been some major game launches recently including God of War Ragnarok (M), Overwatch 2 (T) , Sonic…
AbleGamers @ GDEX 2018
AbleGamers debuted the most recent revolution in accessible controllers at the GDEX 2018 Expo, where we also presented an award for Most Accessible Game at the show. A recurring presenter as well as a partner in GDEX, AbleGamers has attended…
AbleGamer’s Twitch Channel: For Disabled Gamers, By Disabled Gamers
Always striving to discover new ways to push game accessibility forward, AbleGamers accepted a fundraiser looking to do something different for charities. The fundraiser involved three people playing video games live on the internet for an extended period of time.…
PTSD & Gaming: How Can It Help?
While thinking of what topic to write about, I noticed PTSD being a frequent topic within the news of the world as well as within the world of gaming. It’s been a topic I’ve wanted to cover. PTSD is listed…
Interview with Jessie Hall, AbleGamers Director of Engineering
With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
How Gaming Helps Me Cope With Mental Illness
[Editor’s Note: Content Warning for Domestic Abuse] It was 1990 when my mother got me my first console: a Super Nintendo Entertainment System. I was five years old. When we plugged it in, bright cartoonish colors emerged on the…