Submitted by Kevin Casper We’ve all seen the hysteria on Twitter. But isn’t that the problem; the fact that there’s hysteria in the first place? Sekiro: Shadows Die Twice is the latest game by the critically-acclaimed developer From Software, the…
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Xbox Adaptive Controller – The Evolution of Accessibility
In 2009, Mark Barlet and Steven Spohn sat in a Boston hotel room at an accessibility conference with some of the greatest accessibility engineers in the business including, Adam Coe, CEO of Evil Controllers, and Ben Heckendorn, viral hacking genius.…
AbleGamers Attends Ohio Business of Games Summit in Athens, Ohio
On September 14th, 2017, AbleGamers attended the first Ohio Business of Games Summit, held at Ohio University in Athens Ohio. This event was hosted by the Ohio University Gaming Research and Immersive Design Lab alongside the Ohio University Center for…
MidBoss: Making an Accessible Game Solo
MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all…
My Year With The Sega Saturn
In my final year of college, I realized that I had surprisingly little knowledge on the Sega Saturn. Sure, I knew its top games and basic hardware, but not much else; especially compared to my knowledge of the Sega Genesis…
New Accessibility Features Make Deathstate Stand Out
I originally purchased Deathstate because one of the top user reviews at the time said that they had contacted the developer (Workinman Interactive) about the limited controls and they added in mouse movement just for him. To my delight, it…
Accessibility Analysis of the NES Classic
I love retro games. Despite being born the same year the Atari Jaguar released, I’ve always enjoyed playing games on consoles before my time, such as the NES and Genesis. Even today, I still buy games for many systems released…
First AbleGamers Fellow Selected
Harpers Ferry, WV (June 1, 2016) – AbleGamers – the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities – is thrilled to announce a winner has been chosen for the first AbleGamers Fellowship.
Quest to Game: Zane
In the summer of 2016, through the Make-A-Wish foundation, AbleGamers received word of a Pennsylvania teenager with severely limited movement who hadn’t been able to play video games, but desperately wanted to experience Assassin’s Creed. We met with Zane at…