#SoEveryoneCanGame
History of Adaptive Tech
Despite its stunning popularity today, video games weren’t always so mainstream. In fact, at its outset in the 70s, the video gaming industry was a small niche market trying to grow its customer base and introduce the world to its technology and stories. As a result, a small-yet-devoted community began to emerge, and people with disabilities saw the immediate value of what the video gaming community could offer them. As such, video game developers and companies began to focus on accessibility in their software and cultivating adaptive technology solutions to promote their companies and games in the press.
AbleGamers has spent the last sixteen years creating change via direct advocacy and action in the industry, fighting to remove the barriers to gaming that people with disabilities experience. Today, the major wins for accessibility that we’ve witnessed over the past decade prove that the industry is undergoing a transformation that welcomes people with disabilities to the community.
A Timeline Of Adaptive Technology In Digital Experiences:
AbleGamers has spent the past 16 years focusing on supporting people with disabilities and driving action-oriented advocacy within the gaming industry. We know that people with disabilities are a central part of the video gaming community and the industry’s success. The more accessible ideas and adaptive gaming technology solutions that we get implemented, the more we set an industry standard and change the conversation around inclusion for people with disabilities.