21 May
  • By Kevin Casper
  • Cause in

Composing Music for Sensory Processing Disorder

Many people like to enjoy different kinds of music. You might like the deep rumbling beats of a drum and bass song bumping through your whole body. Perhaps you’re more into the complex twangs of a single guitar. What about the music and sounds you don’t like? For some, there are sounds they simply can’t […]

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21 May
  • By Brian Conklin
  • Cause in

What AbleGamers Has Been Up To For May 2019

    AbleGamers has had another busy month! Besides the wonderful work with developers all across the industry to help push accessibility, all of the grants sent out to get people into gaming, we’ve also made a few trips this month to help share the message of AbleGamers! Two places this month were the Accessible […]

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21 May
  • By Prin DeJesus
  • Cause in

Accessible Technology Day at MIT and Helping to Break Social Isolation

Teachers, students, and families were able to get a glimpse of accessible technology during the Cambridge Science Festival. Partners from different areas of inclusive design came together for MIT Museum’s Accessible Technology Day to showcase what’s out there today and what may be possible in the near future. Once the doors to Accessible Technology Day […]

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21 May
  • By John Wiswell
  • Cause in

Sekiro: Disabled and Not Alone

Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for game designers to give the player powers. This can be empowering for disabled players, but […]

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17 Apr
  • By Kevin Casper
  • Cause in

Sekiro and the “Git Gud” Debate

Submitted by Kevin Casper We’ve all seen the hysteria on Twitter. But isn’t that the problem; the fact that there’s hysteria in the first place? Sekiro: Shadows Die Twice is the latest game by the critically-acclaimed developer From Software, the creators of the Dark Souls and Bloodborne games. It’s an action-adventure game, where you are […]

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17 Apr
  • By John Wiswell
  • Cause in

Bloodborne: At Home in an Ugly World

Submitted by John Wiswell It’s early in Bloodborne and your Hunter is exploring one of the first houses in the game. There are a few hidden enemies lurking, but you already know how to spot and dispatch them. You come downstairs and take out the last enemy with a thunderous backstab. You’ve mastered backstabbing. You’re […]

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ablegamers
17 Apr
  • By Brian Conklin
  • Cause in

What Has AbleGamers Been Up To?

A look inside AbleGamers: April 2019 This month, AbleGamers has been very busy sharing information about game accessibility all across the games industry! With speaking engagements at GAConf, GDC, and PAX East, the AbleGamers staff crossed the United States and helped share knowledge with developers about how best to make their games more accessible, as […]

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psvr
20 Mar
  • By Carlos Cruz Cordero
  • Cause in

I’m Legally Blind and I Love My PSVR

  As a low vision gamer, I didn’t know quite what to expect when I purchased Sony’s PSVR (PlayStation VR).   The headset had knocked down one of two significant barriers for me to jump into the VR scene — cost. But I still didn’t know what the experience would be like for me, a […]

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20 Mar
  • By AbleGamers
  • Cause in

A Farewell to a Friend

A Farewell to a Friend – Susan Banks One of the hardest parts about being in the accessibility field is that many of the people to work with every day have terminal illnesses. Susan Banks was one of those amazing allies. This month we lost a brilliant light in the fight for accessibility. On March […]

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mass effect 2
20 Mar
  • By Elizabeth Rogers
  • Cause in

The Problem and Joys of Thane from Mass Effect

Submitted by Elizabeth Rogers  “If Thane is going to be the only scraps that I get, I’ll take it.” “I’m dying,” is one of the first things Thane Krios says to you in the video game Mass Effect 2. It’s a powerful introduction in a game that’s filled with it, reinforcing Bioware’s ability to create […]

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