03 Feb
  • By AJ Ryan
  • Cause in

Accessibility Analysis of the NES Classic

I love retro games. Despite being born the same year the Atari Jaguar released, I’ve always enjoyed playing games on consoles before my time, such as the NES and Genesis. Even today, I still buy games for many systems released back then. When I saw Nintendo was making a miniature NES, I knew I had […]

Read More
03 Feb
  • By Amy Kneepkens
  • Cause in

Seasons After Fall Arrives with Few Clouds, Cute Foxes

Seasons After Fall is a beautiful platformer where you play a little fox that is trying to gain the power of the four seasons. You must travel to the guardians of the seasons in order to gain their power, and then use this power to progress in the game. This game has beautiful music, a […]

Read More
27 Jan
  • By AJ Ryan
  • Cause in

Thoughts on Accessibility Issues with VR

“In partnership with Lucasfilm ILMxLAB, the Disability Visibility Project™ is conducting an online survey for people with disabilities about VR (virtual reality).” I filled out their survey here at https://disabilityvisibilityproject.com/2017/01/03/vr/, and I encourage anyone that can fill this survey out to please do so. One survey question asked about major accessibility issues with VR. I […]

Read More
The Texas state capitol building
16 Oct
  • By AbleGamers Charity
  • Cause in

Chi Play 2016

The AbleGamers Charity is doing our first ever DAY LONG workshop on Includification. CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.” The goal of the conference is to highlight and foster discussion […]

Read More