07 Jun
  • By Josh Zirl
  • Cause in

Switch Accessibility Evaluation

The Nintendo Switch does a lot of things.  It can transition from being a home console to a portable handheld and split itself apart to let friends jump into a game alongside you.  Unfortunately, it does none of these things with any concern for accessibility. The system’s options contain zero accessibility features.  The closest it […]

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08 May
  • By AJ Ryan
  • Cause in

Unlocking Colorblind Accessibility in Puzzle Games through Attrition and Code

Last year, I wrote about colorblind accessibility in Sega Saturn games. Puyo Puyo Tsuu was one of the games I highlighted as being inaccessible for colorblind gamers. I mentioned how Puyo Puyo Tetris improved the shape and definition of the Puyos, but what I didn’t know was that SEGA actually added in colorblind-friendly Alphabet Puyos […]

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24 Apr
  • By Joseph Giampapa
  • Cause in

MLB The Show 17 Continues To Deliver Accessible Excellence

Every year, Sony Interactive Entertainment’s MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this year’s entry also comes equipped with some of the biggest changes the franchise has seen […]

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03 Apr
  • By AJ Ryan
  • Cause in

Xbox Accessibility Update brings Copilot, Accessibility API, and More

Last week, Team Xbox rolled out a new update for Xbox One that included a host of new and exciting accessibility features that the team at AbleGamers was honored to be a part of. Team Xbox has been a leader in the push for game accessibility this generation with their Ease of Access settings, pushing […]

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03 Feb
  • By AJ Ryan
  • Cause in

Accessibility Analysis of the NES Classic

I love retro games. Despite being born the same year the Atari Jaguar released, I’ve always enjoyed playing games on consoles before my time, such as the NES and Genesis. Even today, I still buy games for many systems released back then. When I saw Nintendo was making a miniature NES, I knew I had […]

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