20 Jan
  • By Javy Gwaltney
  • Cause in

Beyond Games: Looking At Disability Representation In Film

As with every other medium under the sun, it can be said that cinema has often failed to do right by people with disabilities. Though characters with disabilities have often been at the center of award-winning, critically acclaimed films such as Rain Man, I Am Sam, and My Left Foot, more often than not, films […]

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A crest like logo showing off various gaming items including a controller that looks like a PS4 controller and a controller that resembles the Xbox Adaptive Controller.
18 Dec
  • By Prin DeJesus
  • Cause in

The Spirit of Giving: AbleGamers’ 2019 Efforts

As 2019 comes to an end, we celebrate this amazing year in accessibility. We’ve seen the continued progress for accessibility within the video game industry and it’s all because of you! You spoke up and voiced the need to invest time in improving the video games and adaptive controllers that we use to play. With […]

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18 Nov
  • By Javy Gwaltney
  • Cause in

Pittsburgh Penguins Donate $25,000 to AbleGamers Charity

For years, both professional sports and gaming have continued to move toward the same destination, sometimes butting heads over what is and what isn’t a sport, but ultimately settling into a place of widespread mutual respect. Earlier this year, the NHL team Pittsburgh Penguins and Ablegamers came together to help bring the delights of video […]

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our volunteer Jessie playing games with a player at an event.
18 Nov
  • By Prin DeJesus
  • Cause in

#Unlocktober 2019

AbleGamers does yearly fundraising events that pull the gaming community together towards a common goal. This past month we launched the event Unlocktober that resulted in our best October yet! The gaming community did an amazing job fundraising with totals of over $132,000! Hats off to everyone involved in the event planning and spreading the […]

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17 Oct
  • By Javy Gwaltney
  • Cause in

Bringing Accessible Play to Pittsburgh

As an organization, Ablegamers continues to push forward and strive to make the notion that games are for everyone a reality. We took few more steps toward that realization in September with the University Of Pittsburgh Medical Center (UPMC) becoming our eighth Expansion Pack, building a playroom stocked with thousands of dollars’ worth of gaming […]

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20 Sep
  • By AbleGamers Charity
  • Cause in

Unlocktober: Unlocking Opportunities and Enabling Play for People with Disabilities

As October approaches, the gaming community is playing new releases and looking forward to games coming soon. From the AbleGamers side of things, we are already trying to accommodate the rise in Peer-Counseling Requests and Grant requests that come from new releases.  We are also focusing on how we can support even more players in […]

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22 Aug
  • By Catherine Brody
  • Cause in

Xbox Adaptive Controller Coming to Gamescom 2019

Across the pond, big things are happening in the name of gaming accessibility. This year at Gamescom in Cologne, Germany, the renowned Xbox Adaptive Controller will make an appearance on the show floor! In the Indie Arena Booth, the newly featured “Accessibility Arena”, which is an offset of the main booth that features a more […]

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22 Jul
  • By Brian Conklin
  • Cause in

AbleGamer’s Twitch Channel: For Disabled Gamers, By Disabled Gamers

Always striving to discover new ways to push game accessibility forward, AbleGamers accepted a fundraiser looking to do something different for charities. The fundraiser involved three people playing video games live on the internet for an extended period of time. They had plans to play through the first two Gears of War games back to […]

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24 Jun
  • By AbleGamers
  • Cause in

That Hoodie With the Corgi – AbleGamers’ 2018 Fundraising Hoodie

In other exciting AbleGamers news, we shipped out our 2018 fundraising hoodies to fundraisers who raised over $500 in support of our mission between January 1, 2018, and December 31, 2018. Each year our hoodie will feature a new design inspired by and designed to represent what has happened in the world of accessibility. Some […]

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