#SoEveryoneCanGame

Engineering Research

A royal blue roundish blob background small orange circles on top and on top of that a photo of a little boy laughing in a red t-shirt playing a video game using an adaptive controller while his little brother looks on

The AbleGamers Engineering Research program works hand in hand with our Peer Counselors to create solutions where none exist. Our peer counselors take as much time as needed to thoroughly discuss a disabled player’s current accessibility hurdles, provide resources and suggestions to people with disabilities to play and find community, and our Engineers take the requests and work to make something new.

AbleGamers has a state-of-the-art makers space at the Center for Inclusive Play. 3D printers and laser C&C cutters help our Engineers create solutions that support our mission.

We have brought five products to market.
One example, the result of a collaboration with Microsoft was the Xbox Adaptive Controller, released in 2018.

AbleGamers, along with players from the disability community and other organizations such as the Cerebral Palsy Foundation worked secretly with Microsoft to develop the XAC. AbleGamers was thrilled to have been part of this magnificent process.

A young man wearing a white tank top, red track pants and a Chicago Bulls stocking cap in a wheelchair looking at an Xbox adaptive controller held by Mark Barlet, AbleGamers founder. There is a woman wearing a light pink polo shirt and black pants standing in the background

Patents held

  • Jan 2021 – AbleGamers was granted its first patent. Patent Number 10,898,794 – GAMING SUPPORT ASSEMBLY AND CONTROLLER HOLSTER.
  • Mar 2021 – AbleGamers was granted its second patent. Patent Number D914,009 – FLUSH MOUNTED GAME CONTROLLER HOLSTER