19 Jun
  • By Kevin Casper
  • Cause in

AbleGamers On (Almost) Every Continent!

What can I say? AbleGamers get around. If you didn’t already see it on Twitter, we shipped the controller setup for our first Peer Support case to Africa, meaning we’ve delivered support to every continent on Earth. Except Antarctica, FOR NOW! (Source: Chait Goli via Pexels) Gather around everyone, it’s story time from this article […]

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19 Jun
  • By Kevin Casper
  • Cause in

The Struggle To Spread Happiness

Last month, I covered the work of music and sound designer Marc Straight and how he’s composing an accessible soundtrack. The feedback to that piece brought up an idea on continuing to find more developers who directly support and live with the cause that AbleGamers strives for. (Image Source: Silverware Games)   I’d like to […]

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19 Jun
  • By Elsa Sjunneson-Henry
  • Cause in

The Cost Of Immersion In Games

I’ve been playing the AC games since 2012, when I started PC gaming after I got a new desktop in grad school. The Assassin’s Creed games were hard for me, but when I finished them, the experience was deeply satisfying. I could, even with low vision, achieve the end of a game which depended on […]

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21 May
  • By Kevin Casper
  • Cause in

Composing Music for Sensory Processing Disorder

Many people like to enjoy different kinds of music. You might like the deep rumbling beats of a drum and bass song bumping through your whole body. Perhaps you’re more into the complex twangs of a single guitar. What about the music and sounds you don’t like? For some, there are sounds they simply can’t […]

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21 May
  • By Brian Conklin
  • Cause in

What AbleGamers Has Been Up To For May 2019

    AbleGamers has had another busy month! Besides the wonderful work with developers all across the industry to help push accessibility, all of the grants sent out to get people into gaming, we’ve also made a few trips this month to help share the message of AbleGamers! Two places this month were the Accessible […]

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21 May
  • By Prin DeJesus
  • Cause in

Accessible Technology Day at MIT and Helping to Break Social Isolation

Teachers, students, and families were able to get a glimpse of accessible technology during the Cambridge Science Festival. Partners from different areas of inclusive design came together for MIT Museum’s Accessible Technology Day to showcase what’s out there today and what may be possible in the near future. Once the doors to Accessible Technology Day […]

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21 May
  • By John Wiswell
  • Cause in

Sekiro: Disabled and Not Alone

Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for game designers to give the player powers. This can be empowering for disabled players, but […]

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17 Apr
  • By Kevin Casper
  • Cause in

Sekiro and the “Git Gud” Debate

Submitted by Kevin Casper We’ve all seen the hysteria on Twitter. But isn’t that the problem; the fact that there’s hysteria in the first place? Sekiro: Shadows Die Twice is the latest game by the critically-acclaimed developer From Software, the creators of the Dark Souls and Bloodborne games. It’s an action-adventure game, where you are […]

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17 Apr
  • By John Wiswell
  • Cause in

Bloodborne: At Home in an Ugly World

Submitted by John Wiswell It’s early in Bloodborne and your Hunter is exploring one of the first houses in the game. There are a few hidden enemies lurking, but you already know how to spot and dispatch them. You come downstairs and take out the last enemy with a thunderous backstab. You’ve mastered backstabbing. You’re […]

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ablegamers
17 Apr
  • By Brian Conklin
  • Cause in

What Has AbleGamers Been Up To?

A look inside AbleGamers: April 2019 This month, AbleGamers has been very busy sharing information about game accessibility all across the games industry! With speaking engagements at GAConf, GDC, and PAX East, the AbleGamers staff crossed the United States and helped share knowledge with developers about how best to make their games more accessible, as […]

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