Black lives Matter
04 Jun
  • By Gregory Haynes
  • Cause in

The Potency of Unity: An Open Letter from A Black Gamer

Author’s Note, Updated 6/4/2020: I wrote this open letter about a year and a half ago. Today, I circle back to this letter, in the wake of the murder of George Floyd, continuing a tradition infused in the DNA of American culture that started over 400 years ago when people who looked like George Floyd, […]

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17 Feb
  • By Javy Gwaltney
  • Cause in

Charting The Future With The Freedom Wing

Hardware remains to be a key point in the fight for accessibility in the video game industry. This past week, AbleGamers and ATmakers revealed a victory for making video games truly for everyone: The Freedom Wing. The Freedom Wing is an adapter that allows you to plug a wheelchair joystick into the Xbox Adaptive Controller […]

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17 Feb
  • By Catherine Brody
  • Cause in

PTSD & Gaming: How Can It Help?

While thinking of what topic to write about, I noticed PTSD being a frequent topic within the news of the world as well as within the world of gaming. It’s been a topic I’ve wanted to cover. PTSD is listed in the DSM-5, the Diagnostic and Statistical Manual of mental disorders, which brands PTSD as […]

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17 Feb
  • By Prin DeJesus
  • Cause in

Interview with Jessie Hall, AbleGamers Director of Engineering

With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to ask about what her day with AbleGamers looks like, as well as what she’d like […]

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17 Feb
  • By Neesa Sunar
  • Cause in

How Gaming Helps Me Cope With Mental Illness

[Editor’s Note: Content Warning for Domestic Abuse]   It was 1990 when my mother got me my first console: a Super Nintendo Entertainment System. I was five years old. When we plugged it in, bright cartoonish colors emerged on the TV screen, the bleeping music of Super Mario World creating an atmosphere of immediate fun. […]

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20 Jan
  • By Catherine Brody
  • Cause in

The Need For More Disabilities In The Games We Play

Video games have grown popular in today’s culture. Because of this, their growing popularity could be used to help educate, as long as the companies offer an accurate representation of the disability, whether it be physical or mental. When I interviewed Elisa last month, I started thinking of ideas for this months articles and figured […]

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20 Jan
  • By Kevin Casper
  • Cause in

Sounds Like Representation

Have you ever met someone and, as you get to know them, find yourself in a perpetual state of astonishment? That’s how I’ve been feeling as I’ve gotten to know Eddy Webb (with a “y”), a self-described “writer, designer, producer, consultant, and pug enthusiast” with hearing loss. I sent out a message into the chittering […]

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20 Jan
  • By Javy Gwaltney
  • Cause in

Beyond Games: Looking At Disability Representation In Film

As with every other medium under the sun, it can be said that cinema has often failed to do right by people with disabilities. Though characters with disabilities have often been at the center of award-winning, critically acclaimed films such as Rain Man, I Am Sam, and My Left Foot, more often than not, films […]

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20 Jan
  • By Prin DeJesus
  • Cause in

Logitech’s Increased Inclusion Through New Hardware Releases

Logitech G has recently launched two products with the idea of accessibility and continues to push the boundaries of improved gear and game integration in the world of gaming. AbleGamers and Logitech share similar goals to better the greater gaming experience through inclusion for gamers with accessibility needs. In the beginning of December, Logitech G […]

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18 Dec
  • By Kevin Casper
  • Cause in

Accessing a Colorful Dystopia

You know what’s great about inclusive design? It doesn’t have to make a big spectacle of itself in order for you to recognize it, enjoy it, and utilize it. A solid character creator means the player can express attributes they most want to be represented by, the ability to take whatever path through a story […]

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