18 Dec
  • By Catherine Brody
  • Cause in

The Sims 4 Needs Representation: Interview with Elisa

I was just browsing on twitter, and ran across an interesting title of an article. This article talked about the possibility of disability representation in The Sims, one of my favorite games. Elisa wrote an article that I found.  I immediately wanted to reach out to her, and upon doing so she accepted the request […]

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18 Dec
  • By Javy Gwaltney
  • Cause in

The Games Festival Is The Future Of Accessibility In Video Games

Last week, The Game Awards hosted its fifth annual show, unveiling a look at the next generation of the Xbox, some game announcements (sequels for Hellblade, Bravely Default), and giving awards to the best of 2019’s games. However, preceding the awards was a quiet yet important announcement that could change how the industry approaches trade […]

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18 Dec
  • By Michelle Kruse
  • Cause in

Monocular Characters: Strength in Representation

Golden light flooded the screen and cabaret music played in the background, I was three chapters into Yakuza 0 from Ryu Ga Gotoku Studios. After traveling through the streets of fictional Tokyo as Kazuma Kiryu I was having a fairly average experience in my first time with the series. Then, in a moment regarded by […]

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our volunteer Jessie playing games with a player at an event.
18 Nov
  • By Prin DeJesus
  • Cause in

#Unlocktober 2019

AbleGamers does yearly fundraising events that pull the gaming community together towards a common goal. This past month we launched the event Unlocktober that resulted in our best October yet! The gaming community did an amazing job fundraising with totals of over $132,000! Hats off to everyone involved in the event planning and spreading the […]

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18 Nov
  • By Catherine Brody
  • Cause in

Tyrande Whisperwind & Anxiety

I set out to find a World of Warcraft character that resembled my personal mental disabilities. There was one character who seemed to stand out the most, a character appearing to embody Chronic Anxiety. That character is Tyrande Whisperwind. As I discussed in a previous blog, anxiety can be very limiting and debilitating for those […]

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18 Nov
  • By Kevin Casper
  • Cause in

The Axiom of Accessibility

The games industry is fueled by passion. The fans are passionate, the business managers are passionate, and the developers are passionate. Thomas Happ is an indie developer who honed that passion into his hit, award-winning Metroidvania game Axiom Verge, originally released on PS4 in March 2015 and most recently on Nintendo Switch in October 2017. […]

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17 Oct
  • By Prin DeJesus
  • Cause in

Never Knew This Was A Feeling

One of the best feelings that you can get as an AbleGamers volunteer is seeing the excitement and surprise on people’s faces when they learn that there are devices that they can utilize and become part of the gaming community. Those moments stick with me the most. There have been countless times where I’ve had […]

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17 Oct
  • By Javy Gwaltney
  • Cause in

Bringing Accessible Play to Pittsburgh

As an organization, Ablegamers continues to push forward and strive to make the notion that games are for everyone a reality. We took few more steps toward that realization in September with the University Of Pittsburgh Medical Center (UPMC) becoming our eighth Expansion Pack, building a playroom stocked with thousands of dollars’ worth of gaming […]

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20 Sep
  • By AbleGamers Charity
  • Cause in

Unlocktober: Unlocking Opportunities and Enabling Play for People with Disabilities

As October approaches, the gaming community is playing new releases and looking forward to games coming soon. From the AbleGamers side of things, we are already trying to accommodate the rise in Peer-Counseling Requests and Grant requests that come from new releases.  We are also focusing on how we can support even more players in […]

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