18 Dec
  • By Kevin Casper
  • Cause in

Accessing a Colorful Dystopia

You know what’s great about inclusive design? It doesn’t have to make a big spectacle of itself in order for you to recognize it, enjoy it, and utilize it. A solid character creator means the player can express attributes they most want to be represented by, the ability to take whatever path through a story […]

Read More
A crest like logo showing off various gaming items including a controller that looks like a PS4 controller and a controller that resembles the Xbox Adaptive Controller.
18 Dec
  • By Prin DeJesus
  • Cause in

The Spirit of Giving: AbleGamers’ 2019 Efforts

As 2019 comes to an end, we celebrate this amazing year in accessibility. We’ve seen the continued progress for accessibility within the video game industry and it’s all because of you! You spoke up and voiced the need to invest time in improving the video games and adaptive controllers that we use to play. With […]

Read More
18 Dec
  • By Catherine Brody
  • Cause in

The Sims 4 Needs Representation: Interview with Elisa

I was just browsing on twitter, and ran across an interesting title of an article. This article talked about the possibility of disability representation in The Sims, one of my favorite games. Elisa wrote an article that I found.  I immediately wanted to reach out to her, and upon doing so she accepted the request […]

Read More
18 Dec
  • By Javy Gwaltney
  • Cause in

The Games Festival Is The Future Of Accessibility In Video Games

Last week, The Game Awards hosted its fifth annual show, unveiling a look at the next generation of the Xbox, some game announcements (sequels for Hellblade, Bravely Default), and giving awards to the best of 2019’s games. However, preceding the awards was a quiet yet important announcement that could change how the industry approaches trade […]

Read More
18 Dec
  • By Michelle Kruse
  • Cause in

Monocular Characters: Strength in Representation

Golden light flooded the screen and cabaret music played in the background, I was three chapters into Yakuza 0 from Ryu Ga Gotoku Studios. After traveling through the streets of fictional Tokyo as Kazuma Kiryu I was having a fairly average experience in my first time with the series. Then, in a moment regarded by […]

Read More
our volunteer Jessie playing games with a player at an event.
18 Nov
  • By Prin DeJesus
  • Cause in

#Unlocktober 2019

AbleGamers does yearly fundraising events that pull the gaming community together towards a common goal. This past month we launched the event Unlocktober that resulted in our best October yet! The gaming community did an amazing job fundraising with totals of over $132,000! Hats off to everyone involved in the event planning and spreading the […]

Read More
18 Nov
  • By Catherine Brody
  • Cause in

Tyrande Whisperwind & Anxiety

I set out to find a World of Warcraft character that resembled my personal mental disabilities. There was one character who seemed to stand out the most, a character appearing to embody Chronic Anxiety. That character is Tyrande Whisperwind. As I discussed in a previous blog, anxiety can be very limiting and debilitating for those […]

Read More
18 Nov
  • By Kevin Casper
  • Cause in

The Axiom of Accessibility

The games industry is fueled by passion. The fans are passionate, the business managers are passionate, and the developers are passionate. Thomas Happ is an indie developer who honed that passion into his hit, award-winning Metroidvania game Axiom Verge, originally released on PS4 in March 2015 and most recently on Nintendo Switch in October 2017. […]

Read More
17 Oct
  • By Prin DeJesus
  • Cause in

Never Knew This Was A Feeling

One of the best feelings that you can get as an AbleGamers volunteer is seeing the excitement and surprise on people’s faces when they learn that there are devices that they can utilize and become part of the gaming community. Those moments stick with me the most. There have been countless times where I’ve had […]

Read More