22 Jul
  • By Kevin Casper
  • Cause in

Quest to Game: Renato

Renato has been gaming for many years, starting when the SNES was in its prime. Now, he’s getting his game on with the PC and Xbox One. It hasn’t been the easiest, though, as Renato lives with muscular dystrophy – making the standard game controllers or mouse+keyboard setup difficult to use. Here’s where AbleGamers joins […]

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22 Jul
  • By Brian Conklin
  • Cause in

AbleGamer’s Twitch Channel: For Disabled Gamers, By Disabled Gamers

Always striving to discover new ways to push game accessibility forward, AbleGamers accepted a fundraiser looking to do something different for charities. The fundraiser involved three people playing video games live on the internet for an extended period of time. They had plans to play through the first two Gears of War games back to […]

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24 Jun
  • By AbleGamers
  • Cause in

That Hoodie With the Corgi – AbleGamers’ 2018 Fundraising Hoodie

In other exciting AbleGamers news, we shipped out our 2018 fundraising hoodies to fundraisers who raised over $500 in support of our mission between January 1, 2018, and December 31, 2018. Each year our hoodie will feature a new design inspired by and designed to represent what has happened in the world of accessibility. Some […]

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19 Jun
  • By Kevin Casper
  • Cause in

AbleGamers On (Almost) Every Continent!

What can I say? AbleGamers get around. If you didn’t already see it on Twitter, we shipped the controller setup for our first Peer Support case to Africa, meaning we’ve delivered support to every continent on Earth. Except Antarctica, FOR NOW! (Source: Chait Goli via Pexels) Gather around everyone, it’s story time from this article […]

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19 Jun
  • By Kevin Casper
  • Cause in

The Struggle To Spread Happiness

Last month, I covered the work of music and sound designer Marc Straight and how he’s composing an accessible soundtrack. The feedback to that piece brought up an idea on continuing to find more developers who directly support and live with the cause that AbleGamers strives for. (Image Source: Silverware Games)   I’d like to […]

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19 Jun
  • By Elsa Sjunneson-Henry
  • Cause in

The Cost Of Immersion In Games

I’ve been playing the AC games since 2012, when I started PC gaming after I got a new desktop in grad school. The Assassin’s Creed games were hard for me, but when I finished them, the experience was deeply satisfying. I could, even with low vision, achieve the end of a game which depended on […]

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21 May
  • By Kevin Casper
  • Cause in

Composing Music for Sensory Processing Disorder

Many people like to enjoy different kinds of music. You might like the deep rumbling beats of a drum and bass song bumping through your whole body. Perhaps you’re more into the complex twangs of a single guitar. What about the music and sounds you don’t like? For some, there are sounds they simply can’t […]

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21 May
  • By Brian Conklin
  • Cause in

What AbleGamers Has Been Up To For May 2019

    AbleGamers has had another busy month! Besides the wonderful work with developers all across the industry to help push accessibility, all of the grants sent out to get people into gaming, we’ve also made a few trips this month to help share the message of AbleGamers! Two places this month were the Accessible […]

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21 May
  • By Prin DeJesus
  • Cause in

Accessible Technology Day at MIT and Helping to Break Social Isolation

Teachers, students, and families were able to get a glimpse of accessible technology during the Cambridge Science Festival. Partners from different areas of inclusive design came together for MIT Museum’s Accessible Technology Day to showcase what’s out there today and what may be possible in the near future. Once the doors to Accessible Technology Day […]

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21 May
  • By John Wiswell
  • Cause in

Sekiro: Disabled and Not Alone

Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for game designers to give the player powers. This can be empowering for disabled players, but […]

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