Black lives Matter
04 Jun
  • By Gregory Haynes
  • Cause in

The Potency of Unity: An Open Letter from A Black Gamer

Author’s Note, Updated 6/4/2020: I wrote this open letter about a year and a half ago. Today, I circle back to this letter, in the wake of the murder of George Floyd, continuing a tradition infused in the DNA of American culture that started over 400 years ago when people who looked like George Floyd, […]

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17 Feb
  • By Prin DeJesus
  • Cause in

Interview with Jessie Hall, AbleGamers Director of Engineering

With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to ask about what her day with AbleGamers looks like, as well as what she’d like […]

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A crest like logo showing off various gaming items including a controller that looks like a PS4 controller and a controller that resembles the Xbox Adaptive Controller.
18 Dec
  • By Prin DeJesus
  • Cause in

The Spirit of Giving: AbleGamers’ 2019 Efforts

As 2019 comes to an end, we celebrate this amazing year in accessibility. We’ve seen the continued progress for accessibility within the video game industry and it’s all because of you! You spoke up and voiced the need to invest time in improving the video games and adaptive controllers that we use to play. With […]

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18 Nov
  • By Javy Gwaltney
  • Cause in

Pittsburgh Penguins Donate $25,000 to AbleGamers Charity

For years, both professional sports and gaming have continued to move toward the same destination, sometimes butting heads over what is and what isn’t a sport, but ultimately settling into a place of widespread mutual respect. Earlier this year, the NHL team Pittsburgh Penguins and Ablegamers came together to help bring the delights of video […]

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22 Aug
  • By Kevin Casper
  • Cause in

It’s Okay To Ask

Independent game development has been one of the most incredible parts of the video games industry. The amount of tools, knowledge, and access that creative people have continues to grow, and they’re putting that to work in making news games of all kinds, filling niches of all sorts, and building something for all to enjoy. […]

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22 Jul
  • By Kevin Casper
  • Cause in

Quest to Game: Renato

Renato has been gaming for many years, starting when the SNES was in its prime. Now, he’s getting his game on with the PC and Xbox One. It hasn’t been the easiest, though, as Renato lives with muscular dystrophy – making the standard game controllers or mouse+keyboard setup difficult to use. Here’s where AbleGamers joins […]

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17 Apr
  • By John Wiswell
  • Cause in

Bloodborne: At Home in an Ugly World

Submitted by John Wiswell It’s early in Bloodborne and your Hunter is exploring one of the first houses in the game. There are a few hidden enemies lurking, but you already know how to spot and dispatch them. You come downstairs and take out the last enemy with a thunderous backstab. You’ve mastered backstabbing. You’re […]

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psvr
20 Mar
  • By Carlos Cruz Cordero
  • Cause in

I’m Legally Blind and I Love My PSVR

  As a low vision gamer, I didn’t know quite what to expect when I purchased Sony’s PSVR (PlayStation VR).   The headset had knocked down one of two significant barriers for me to jump into the VR scene — cost. But I still didn’t know what the experience would be like for me, a […]

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20 Mar
  • By AbleGamers
  • Cause in

A Farewell to a Friend

A Farewell to a Friend – Susan Banks One of the hardest parts about being in the accessibility field is that many of the people to work with every day have terminal illnesses. Susan Banks was one of those amazing allies. This month we lost a brilliant light in the fight for accessibility. On March […]

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mass effect 2
20 Mar
  • By Elizabeth Rogers
  • Cause in

The Problem and Joys of Thane from Mass Effect

Submitted by Elizabeth Rogers  “If Thane is going to be the only scraps that I get, I’ll take it.” “I’m dying,” is one of the first things Thane Krios says to you in the video game Mass Effect 2. It’s a powerful introduction in a game that’s filled with it, reinforcing Bioware’s ability to create […]

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