17 Dec
  • By AbleGamers
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Quest to Game: Jennifer S.

Like most disabled gamers, Jennifer needed a more comfortable and accessible way to play video games. Enter AbleGamers. Jennifer is just your average gamer. Like all gamers, she wants to be able to play games comfortably on her own time, without pain and with ease of access. For Jennifer, such a goal is not so […]

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16 Dec
  • By AbleGamers
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An Interview With AbleGamers COO and Global Gaming Citizen Steven Spohn

Following Steven’s incredible win at The Game Awards, we sat down with the Global Gaming Citizen himself to talk AbleGamers and get into the nitty-gritty of how Steven got here and where he is going. “It’s an interesting thing being honored for something you’ve poured 15 years of your life into,” AbleGamers COO Steven Spohn […]

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11 Oct
  • By AbleGamers
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AbleGamers Community Feature: Susan aka OneOddGamerGirl

This month, we sat down with Susan, a gamer with a unique mission: help make games more accessible for deaf gamers. Susan, or OneOddGamerGirl, as you may know her, has been gaming since the 80’s, but her passion was reignited only a few years ago in 2014. What started out as a hobby, turned into […]

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22 Aug
  • By Amy Kneepkens
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Top Five Accessible Games Found at E3 2017

June marked what I personally see as the start of convention season, at least here in the United States. Amongst the many events going on, E3, the Electronic Entertainment Expo took place in Los Angeles, California for almost a week. This was my second year getting to attend for AbleGamers, and it was fun and […]

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07 Jun
  • By Amy Kneepkens
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AbleGamers Attends Destiny 2 Premier Event

This month, Global Accessibility Awareness Day took place, an important day for the advancement of accessibility in the world around us. This year I spent it at the Bungie event unveiling of  Destiny 2, which will be available on PS4 and PC later this year. Walking into the room you could feel the excitement, the […]

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07 Jun
  • By Josh Zirl
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Switch Accessibility Evaluation

The Nintendo Switch does a lot of things.  It can transition from being a home console to a portable handheld and split itself apart to let friends jump into a game alongside you.  Unfortunately, it does none of these things with any concern for accessibility. The system’s options contain zero accessibility features.  The closest it […]

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25 May
  • By Emma 'Eniko' Maassen
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MidBoss: Making an Accessible Game Solo

MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all of the code. My name is Emma Maassen, but you can call me Eniko. I’m […]

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08 May
  • By AJ Ryan
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Unlocking Colorblind Accessibility in Puzzle Games through Attrition and Code

Last year, I wrote about colorblind accessibility in Sega Saturn games. Puyo Puyo Tsuu was one of the games I highlighted as being inaccessible for colorblind gamers. I mentioned how Puyo Puyo Tetris improved the shape and definition of the Puyos, but what I didn’t know was that SEGA actually added in colorblind-friendly Alphabet Puyos […]

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24 Apr
  • By Joseph Giampapa
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MLB The Show 17 Continues To Deliver Accessible Excellence

Every year, Sony Interactive Entertainment’s MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this year’s entry also comes equipped with some of the biggest changes the franchise has seen […]

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