21 May
  • By Kevin Casper
  • Cause in

Composing Music for Sensory Processing Disorder

Many people like to enjoy different kinds of music. You might like the deep rumbling beats of a drum and bass song bumping through your whole body. Perhaps you’re more into the complex twangs of a single guitar. What about the music and sounds you don’t like? For some, there are sounds they simply can’t […]

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21 May
  • By Brian Conklin
  • Cause in

What AbleGamers Has Been Up To For May 2019

    AbleGamers has had another busy month! Besides the wonderful work with developers all across the industry to help push accessibility, all of the grants sent out to get people into gaming, we’ve also made a few trips this month to help share the message of AbleGamers! Two places this month were the Accessible […]

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21 May
  • By John Wiswell
  • Cause in

Sekiro: Disabled and Not Alone

Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for game designers to give the player powers. This can be empowering for disabled players, but […]

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20 Mar
  • By AbleGamers
  • Cause in

A Farewell to a Friend

A Farewell to a Friend – Susan Banks One of the hardest parts about being in the accessibility field is that many of the people to work with every day have terminal illnesses. Susan Banks was one of those amazing allies. This month we lost a brilliant light in the fight for accessibility. On March […]

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21 Feb
  • By AbleGamers Charity
  • Cause in

AbleGamers Announces Global Winners Of 2018 Train Jam Sponsorship

CHARLES TOWN, WV (FEBRUARY 21, 2018) – AbleGamers Foundation — the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities — and its partner Train Jam are overjoyed to announce today the three disabled game developers selected to participate in Train […]

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29 Sep
  • By Brian Conklin
  • Cause in

AbleGamers Attends Ohio Business of Games Summit in Athens, Ohio

On September 14th, 2017, AbleGamers attended the first Ohio Business of Games Summit, held at Ohio University in Athens Ohio. This event was hosted by the Ohio University Gaming Research and Immersive Design Lab alongside the Ohio University Center for Entrepreneurship. The purpose of the summit was to look at the medium of gaming through […]

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22 Aug
  • By Amy Kneepkens
  • Cause in

Top Five Accessible Games Found at E3 2017

June marked what I personally see as the start of convention season, at least here in the United States. Amongst the many events going on, E3, the Electronic Entertainment Expo took place in Los Angeles, California for almost a week. This was my second year getting to attend for AbleGamers, and it was fun and […]

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07 Jun
  • By Amy Kneepkens
  • Cause in

AbleGamers Attends Destiny 2 Premier Event

This month, Global Accessibility Awareness Day took place, an important day for the advancement of accessibility in the world around us. This year I spent it at the Bungie event unveiling of  Destiny 2, which will be available on PS4 and PC later this year. Walking into the room you could feel the excitement, the […]

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07 Jun
  • By Josh Zirl
  • Cause in

Switch Accessibility Evaluation

The Nintendo Switch does a lot of things.  It can transition from being a home console to a portable handheld and split itself apart to let friends jump into a game alongside you.  Unfortunately, it does none of these things with any concern for accessibility. The system’s options contain zero accessibility features.  The closest it […]

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25 May
  • By Emma 'Eniko' Maassen
  • Cause in

MidBoss: Making an Accessible Game Solo

MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all of the code. My name is Emma Maassen, but you can call me Eniko. I’m […]

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