21 May
  • By John Wiswell
  • Cause in

Sekiro: Disabled and Not Alone

Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for game designers to give the player powers. This can be empowering for disabled players, but […]

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08 May
  • By AJ Ryan
  • Cause in

Unlocking Colorblind Accessibility in Puzzle Games through Attrition and Code

Last year, I wrote about colorblind accessibility in Sega Saturn games. Puyo Puyo Tsuu was one of the games I highlighted as being inaccessible for colorblind gamers. I mentioned how Puyo Puyo Tetris improved the shape and definition of the Puyos, but what I didn’t know was that SEGA actually added in colorblind-friendly Alphabet Puyos […]

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24 Feb
  • By AJ Ryan
  • Cause in

My Year With The Sega Saturn

In my final year of college, I realized that I had surprisingly little knowledge on the Sega Saturn. Sure, I knew its top games and basic hardware, but not much else; especially compared to my knowledge of the Sega Genesis and Dreamcast. I decided I would dedicate my final year of college to the Saturn; […]

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27 Jan
  • By AJ Ryan
  • Cause in

Thoughts on Accessibility Issues with VR

“In partnership with Lucasfilm ILMxLAB, the Disability Visibility Project™ is conducting an online survey for people with disabilities about VR (virtual reality).” I filled out their survey here at https://disabilityvisibilityproject.com/2017/01/03/vr/, and I encourage anyone that can fill this survey out to please do so. One survey question asked about major accessibility issues with VR. I […]

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The Texas state capitol building
16 Oct
  • By AbleGamers Charity
  • Cause in

Chi Play 2016

The AbleGamers Charity is doing our first ever DAY LONG workshop on Includification. CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.” The goal of the conference is to highlight and foster discussion […]

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