#SoEveryoneCanGame

Combating Social Isolation Through Play

A person in a wheelchair smiling while using the Axis 2 controller, an adaptive device with several large pushbuttons and three joysticks.

CHANGING LIVES

Creating opportunities that enable play in order to combat social isolation, foster inclusive communities, and improve the quality of life for people with disabilities.

People with disabilities are 51% more likely to be socially isolated than their non-disabled peers.

You want people with disabilities to have rich well rounded lives that let them be their best selves and to have something to look forward to. Your support works every day to bring play to those desperately needing it, and we do it at no cost to the people we serve.

You Can Change a Life

A person in a wheelchair smiling while using the Axis 2 controller, an adaptive device with several large pushbuttons and three joysticks.
Two people smiling while playing a game.

Conquering the Accessibility Divide

The mission is always about using video games to enable social experiences for people with disabilities. AT&T wanted to highlight our mission and how technology makes these connections happen every day. Please watch how your support changes people’s lives.

Our Focus

Play is a powerful weapon against the epidemic of social isolation. Play, specifically via gaming, gives people an accessible way to reach beyond the physical confines of their homes, connect with other players all over the world.

Five Pillars

The world of games and gaming provides people with disabilities an opportunity to build rich social engagements, lifelong friendships, and connect with players who share similar experiences. Simply put, AbleGamers believes in using the power of play and inclusion to connect players, build communities and combat social isolation.

Peer
Counseling

Providing 1-on-1 guidance to assess player needs in order to enable play

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Engineering
Research

Creating assistive technologies that provide solutions to barriers to play

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Community
Development

Fostering opportunities for camaraderie to forge lifelong relationships.

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User
Research

Discovering barriers and solutions to facilitate accessible player experiences

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Professional
Development

Guiding Industry philosophies to promote an inclusive and accessible future.

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News and Stories

SpawnTogether Nearing the Halfway Mark

  SpawnTogether Nearing the Halfway Mark What & when is SpawnTogether?  SpawnTogether is an annual event raising money in September for the AbleGamers Charity to help players with disabilities get the equipment they need to play the games we all…

The Power of Play: Octarock Streams Everyday on Twitch

THE POWER OF PLAY: Octarock  Octarock is a disabled streamer who has been streaming every single day for 4 years! Interviewed in 2021, he is now over 1500+ days in a row streamed! He will be the first to tell…

The Adaptive Gaming Program at Ability KC is Powered by AbleGamers, a partnership that helps people with disabilities connect with others through their shared love of gaming. #SoEveryoneCanGame
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How you can help bring people together? Visit our website https://ablegamers.org/ways-to-give/

The Adaptive Gaming Program at Ability KC is Powered by AbleGamers, a partnership that helps people with disabilities connect with others through their shared love of gaming. #SoEveryoneCanGame
...
Find out how you can help bring people together, improving quality of life with recreation and rehabilitation, visit our website https://ablegamers.org/ways-to-give/

Become a Certified APX Practitioner (CAPXP) and master player-centric accessible design. Developed and delivered by AbleGamers, our 2-day training program gives game designers the deep knowledge to ...move the needle on accessibility in their studios and helps them look at gaming from the perspective of someone who might have a number of disabilities and how those challenges would affect the way they play games. #SoEveryoneCanGame

For more information visit https://accessible.games/accessible-player-experiences/

#GamingForEveryone #Accessibility #AccessibilityMatters #Videogames