All right spooks and ghouls, the time is here. It’s Halloween month! That means time for pumpkins, candy corn, and costumes galore. So, in the spirit of the season we bring to you some ideas of cosplays, because everyone can…
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Help Kids Stay in Touch With Friends
Summer. It’s a time for splashing in the pool, family vacations, and a well-deserved break from school. But it’s also a time when kids might miss their school friends.
Why Inclusive Gaming Matters
In the past few decades, video gaming has evolved from a niche hobby to a dominant form of entertainment that captivates audiences worldwide.
Connecting With Others
The Importance of Connecting With Others (and Tips To Help) Humans are social creatures and whether we think so or not, we require social interactions with others. Think about being a child and how one of the basest instincts of…
Video Games Help With Learning?
Assistive Technology and Mobile Gaming: Triumphs and Hurdles
In the ever-evolving world of mobile gaming, the integration of assistive technology stands as a beacon of progress and inclusion. In this article, we’ll shed light on the triumphs of blending assistive technology with mobile gaming platforms, ensuring a barrier-free and enriched gaming experience for individuals with disabilities.
Interview with Jessie Hall, AbleGamers Director of Engineering
With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
How Has Accessibility Increased
How Has Accessibility Increased for People With Disabilities? Throughout the course of our daily lives, we require access to certain things in order to take care of our bodies, do our jobs, help family members, enjoy ourselves, and more. For…
Thoughts on Accessibility Issues with VR
“In partnership with Lucasfilm ILMxLAB, the Disability Visibility Project™ is conducting an online survey for people with disabilities about VR (virtual reality).” I filled out their survey here at https://disabilityvisibilityproject.com/2017/01/03/vr/, and I encourage anyone that can fill this survey out…