You know what’s great about inclusive design? It doesn’t have to make a big spectacle of itself in order for you to recognize it, enjoy it, and utilize it. A solid character creator means the player can express attributes they…
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What AbleGamers Has Been Up To For May 2019
[embedyt] https://www.youtube.com/watch?v=-BMmzHIXjOA[/embedyt] AbleGamers has had another busy month! Besides the wonderful work with developers all across the industry to help push accessibility, all of the grants sent out to get people into gaming, we’ve also made a few…
Community Update
The end of the year approaches and for many of us that means piles of snow and loads of new games. There have been some major game launches recently including God of War Ragnarok (M), Overwatch 2 (T) , Sonic…
PTSD & Gaming: How Can It Help?
While thinking of what topic to write about, I noticed PTSD being a frequent topic within the news of the world as well as within the world of gaming. It’s been a topic I’ve wanted to cover. PTSD is listed…
Sekiro: Disabled and Not Alone
Wolf being an amputee in Sekiro: Shadows Die Twice isn’t special. Punished Snake in Metal Gear Solid V and Nero in the Devil May Cry series also have arms replaced by special prosthetics. This disability is usually an excuse for…
AbleGamers Announces Global Winners Of 2018 Train Jam Sponsorship
CHARLES TOWN, WV (FEBRUARY 21, 2018) – AbleGamers Foundation — the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities — and its partner Train Jam…
Interview with Jessie Hall, AbleGamers Director of Engineering
With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
How Gaming Helps Me Cope With Mental Illness
[Editor’s Note: Content Warning for Domestic Abuse] It was 1990 when my mother got me my first console: a Super Nintendo Entertainment System. I was five years old. When we plugged it in, bright cartoonish colors emerged on the…
The Need For More Disabilities In The Games We Play
Video games have grown popular in today’s culture. Because of this, their growing popularity could be used to help educate, as long as the companies offer an accurate representation of the disability, whether it be physical or mental. When I…
Monocular Characters: Strength in Representation
Golden light flooded the screen and cabaret music played in the background, I was three chapters into Yakuza 0 from Ryu Ga Gotoku Studios. After traveling through the streets of fictional Tokyo as Kazuma Kiryu I was having a fairly…